I made an animated texture in the material shader. I then turned that into a material function. I now want to be able to scale and position this material function, but there are no UV inputs into this material function node, so I am not able to reposition it. Can anyone suggest how I can reposition it or give it UV coordinates so I can reposition it?
This is what the animated shader looks like.
Ultimately I want to place it where the white texture is, but to do that I need to be able to position it.
Yes, that’s exactly what I need to do. I should have thought a little harder about it before asking this question. My bad.
Though the Material function that wraps the UV’s into a disc is so complicated, I am still not sure where to plug those input nodes into. I will spend sometime today trying to figure that out before asking this question.,