I added some GPU particles to my UE4 cascade system. As you can see from the screen grab they radiate out in a nice uniform direction and there are 1000’s of them. But when I play them in the level I only see a few of them and they just shoot out in one direction. Does anyone know why I am not seeing what I am expecting to see?
Could it be that my graphics card or my UE4 preferences are limiting the amount of GPU particles playing back?
But then if this was true then why is it showing me what I expect to see in Cascade interface?