I’ve made a video showing a fix for Optical Flow in UE4, where it didn’t properly support non identical row/collumn counts. Also walk through the debug process of discovering why it was off, and how the solution came.
We’ve also launched a “Resources” page on our site where this video lives and we intend to continue to uploading educational material, technical videos, and internal tools.
https://www.undertonefx.com/resources
Or… straight to the video on the OF fix:
https://vimeo.com/398567682