UE4 Disintegration - Niagara & Shader

hi everyone i just found this video and i can’t stop myself to thinking about it whole day i tried this many time. but no result similar to this. anybody have any idea about this??

here are some on my results…


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-Place particles on vertices.
-Mask passby to activate the particles.
-Allign timing of material with mask passby.

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i have placed particles on vertices. and i can mask mesh with materials but particle position not connecting with masked mesh.

Yeah, just match the timeing…

ok i try if i could do something will update here soon…

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i did it… :slight_smile: :slight_smile: i will upload video soon…

here is my output…

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We have similar things with Unreal & Unity!

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i have seen this before and its amazing…:slight_smile: