UE4 Disintegration - Niagara & Shader

niagara

#1

hi everyone i just found this video and i can’t stop myself to thinking about it whole day i tried this many time. but no result similar to this. anybody have any idea about this??

here are some on my results…



#2

-Place particles on vertices.
-Mask passby to activate the particles.
-Allign timing of material with mask passby.


#3

i have placed particles on vertices. and i can mask mesh with materials but particle position not connecting with masked mesh.


#4

Yeah, just match the timeing…


#5

ok i try if i could do something will update here soon…


#6

i did it… :slight_smile: :slight_smile: i will upload video soon…


#7

here is my output…


#8

We have similar things with Unreal & Unity!


#9

i have seen this before and its amazing…:slight_smile: