UE4 "Compiling Shaders" is super slow

The XGE shader compile stuff is meant to be for swarm shader compiling with multiple machines, so no idea why it would be ‘on’ by default.

Anyway, one thing I wanted to mention here is: Shader compile times rapidly decrease with number of cores. If you can afford a Threadripper, it will shred through shader compiling like there is no tomorrow. If you can’t afford a Threadripper, get a CPU with more cores, rather than more CPU power.
Just wanted to mention this as it seemed revevant :slight_smile: