UE4 Alternative to the Orbit Module?


Hey everyone!

Does anyone have any methods of simulating the same effect as an orbit module, but without using the orbit module?

The reason I ask, is that I want 10 or so ‘orbs’ orbiting around a central point with trails/ribbons coming out the back of them, but of course you can’t put ribbons on particles with the Orbit module.

Other than manually plotting the points of Velocity/Life to make the particles move in a circle, is there a way to simulate the shape of Spherical orbiting?



set ur pfx system to local and rotate the entire object/system over time via script/animation/blueprint.


Like 9 years ago I did use a single texture with dot in 1 of it corners and rotate it :wink: Worked but was stupid.


I used to do flies this way :smiley: