Does anyone have any methods of simulating the same effect as an orbit module, but without using the orbit module?
The reason I ask, is that I want 10 or so ‘orbs’ orbiting around a central point with trails/ribbons coming out the back of them, but of course you can’t put ribbons on particles with the Orbit module.
Other than manually plotting the points of Velocity/Life to make the particles move in a circle, is there a way to simulate the shape of Spherical orbiting?
Hey! I bumped into this same question a few weeks back when working on something. I ended up using a spline blueprint… This tutorial and this forum post combined enabled me to create a circular spline with a looping timeline that would move particle system components along it. This enabled me to have a particle systems with trails attached to them (which you cannot do with the orbit module as it offsets the textures from their location as far as I am aware)