I am trying to get sprites to rotate around a point at different locations inside of a sphere location, but whenever I turn on Rotate Around Point they all collapse into one position. “Maintain a Set Distance Between Points” really doesn’t help either as it makes the particles move instantly and violently to different locations.
Is there some way I can get them all to maintain a certain distance away from each other while also rotating around the same point?
Not sure if you do mean to “maintain a certain distance away from each other”, because if I take it literally it means to get the positions of all the other particles via PAR and make all the particles push away each other in a loop which can get super expensive very quickly.
If you want all the particles to orbit around 1 single center in a fixed radius on a random plane, there is a much simpler approach to avoid “Rotate Around Point” and “Maintain A Set Distance Between Points” modules: just move the Sphere Location from Particle Spawn stage to Particle Update stage and set parameters like this.
This screen shot is taken in 5.1 which uses a “Shape Location” module to succeed all other primitive shape (sphere, cone, cube, etc.) location modules, but the same principle should apply to 4.26.