I searched a lot and could not find anything in the internet. If you nice people here have an answer to my question or a link where I can find an answer, that would make me happy.
I tried making a flame trail in UE4 Niagara and unlike in cascade the texture is only stretching and is not tiling. Is there a switch anywhere inside niagara or what do I have to do?
Here is a video of my problem:
The ribbon has a velocity of 200 in Z direction.