Uber Shader: How do you handle your layers/textures? (blending, amount, distortion, ...)

Derailing thread a little:

Random example for the lerping between Uv’s btw:
uv0:

uv1 (also rotated 90 degrees):

the material:

The result:

Now if you go a little more in-depth:

gives a nice whispy effect.

But even if you only have one UV channel (and some warped verts in the uv-map)
You can get nice results:
(something I tend to use lakes/quiet bodies of water, and of course, other vfx where it fits)

and if you use verts more like this:

Then lerp between the same uv’s with a different scale + pan:
you basically get a near-free uv-distortion:

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