Tornado motion test (Unity, vfx graph, real-time) w.i.p. crits welcomed :-)

Attempting to make a tornado thing with Unity and the Visual Effect Graph trying to get the right balance with the motion. w.i.p.


Hey ! This is really cool

With any chance could you make a breakdown ? or few screen of your graph ?

I’d like to create some clouds for a personnal project and I think it could be a good help to see how you make this tornado :smiley:

This is fascinating to look at! The lighting is beautiful. Is it volumetric? How are you doing that?