This is my first post on Real-Time VFX and my first time setting up an unreal project myself.
After sketching for a bit I figured I would set the scope low and simply do a “double jump” using a simple cube with robust rig.
Here is the first iteration!
Most of my time when to making the character move the way I wanted them to.
But I felt that it was needed for the Double Jump itself to look good.
With the time left I’m thinking about either polishing this little effect or start making another effect for the cube. Perhaps a wind based ground pound
Other then that it is a simple UE character blueprint.
I have never set one up before so it took a hot minute to figure out how everything works and be able to tweak the jump to my liking.
Here is the next step. A spiraling groundpound with a cute little star detail reminicent of Kirby.
Taking small steps have really helped be get into the process of making VFX in Unreal