Texture particle spawn radial over time

Hello everyone sorry for bothering you. I’m still learning Niagara and i’d like to make a vfx where it starts with a kind of radial loading sprite but i don’t know how to archieve it.

My goal is to create a sort of circle texture that start from 0 degrees angle to 360 by completing the texture itself (so the player can figure it out as a cooldown), from then i’ll spawn the explosion. I already have the explosion fx ready but i don’t know how to setup the “cooldown effect”

Something like this just so you can visualize what i’m talking about

artstation.com/artwork/LeYqxA

The reference footage shown, which im assuming your referring to the greek pattern disc mesh. that’s probably either a UV mask or a vertex colour mask that’s animated over time.

Thomas has a good tutorial on grayscale animations Animating Materials with Gradients - YouTube
This can easily be applied to a disc mesh that already has radial UV coordinates. (then selecting either the U or the V channel)

Thank you so much! That’s exactly what i was looking for, really appreciate it :slight_smile: