Hello everyone sorry for bothering you. I’m still learning Niagara and i’d like to make a vfx where it starts with a kind of radial loading sprite but i don’t know how to archieve it.
My goal is to create a sort of circle texture that start from 0 degrees angle to 360 by completing the texture itself (so the player can figure it out as a cooldown), from then i’ll spawn the explosion. I already have the explosion fx ready but i don’t know how to setup the “cooldown effect”
Something like this just so you can visualize what i’m talking about