After some research I decided to join this challenge to study how to use the stencil buffer with Niagara.
To test it out, I want to create a projectile that spawns particles in a zone only if there’s an object with a specific stencil value inside it, triggering a partial or full glitch effect on that object.
I have two very good articles to explore stencil buffer and niagara, with two different approaches: one use post process for write in a dedicate buffer, and the other one use it for a mask.
Hologram Stencil / Glitch stencil postprocess
Try to my best for document all the step in the next week
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