So I am looking into making some snow particles to fall in a level for a multiplayer shooter game. Initially I figured it would just be a case of creating a giant emitter over the level that then produces snow particles, but I am wondering if that would be too expensive or whether there is better way of going about it.
How would you guys do this? This is something I haven’t done before, so wondering if I am over thinking it, or whether some technical trickery is needed to have as little impact on performance as possible (as the level is rather large)
Maybe you can create a emitter which follow the player, and make it visible only for the player.
Create one emitter for the entire level it’s definitely too expensive
I was wondering if something like this was possible. However, the game is quite fast so I was worried that snow may look too scarce if the player is moving fast and too heavy if they are sitting still. I had a look through the modules in UE4 and I can;t see a way of changing spawn rate based on parent velocity. Do you know if that is possible or is that something I would have to have controlled via blueprint?
You can try to make a particle parameter for the spawn rate and try to change it with the velocity of your player.
I don’t know if it’s easy or not, it’s been a very long time since I didn’t worked on Unreal :x