Smooth trail effects in short bursts

Speed / frame update rate affects geo; your effect would require interpolation that is not part of Unity’s trails

  • using trails to do the geo you have to slow the animation down and start it before your effect
  • the textures needs to pan across the geo to appear and vanish how you want
  • finally the trail geo gets cleaned and deactivated.

if you can’t pre animate the trails over 2-3 seconds you have to use a mesh you model and pan textures across that geo; colloquially called soulercoaster