SmearKees: Sketch #21 WIP

unity
shaders
particles
vfx

#1

Hi everyone!

This will be my first attempt at a sketch, I call this one the “Sphere king and his fellow minions” :slight_smile:.

I like the subject Evolve and already concepted what I had in mind. I was thinking of an evolve effect were the main object evolves by getting power from his fellow “sphere minions”. Think of the One reborn fight in Bloodborne where the One Reborn get extra power from his fellow allies.

Here is the initial concept idea I had in mind. For the sphere I like to challenge myself and create something that looks like this sphere fx.
Ref:

Feel free to share your thoughts on it :smiley:


#2

Can’t wait to see the progress on this!

If you’re interested in the source of that energy sphere effect, it was from an After Effects tutorial posted to the Unreal Engine forums by a Real Time VFX artist named Stanislav Valov.

Here’s a link to that post:


#3

ow that’s awesome! thanks for the link :slight_smile:


#4

First approach to the set-up of the evolve animation, still trying out how I want the look of the set-up.
This is the smoke wisp texture for the build up, still have to make the texture sprite loopable.

MagicSmoke_01

And I pan the texture over this mesh that is created in Maya with vertex colors, big chance that the polycount will be reduced as this is too much.
image

Feel free to drop your thoughts :smiley:


#5

Can you make shockwave more softer? image


#6

New update on the effect. Right now I moved on to step 2 of the evolve effect, still trying out new things and how I want to approach the effect. Still lots to do for timing and color, but I like the challenge!

Also got some nice feedback too make the texture softer, so I added a Blend node in the shader.

As always leave your thoughts and comments are welcome :smiley:


#7

I added a Blend node in the shader so it’s softer now :D, thanks for the point!


#8

Some tweaks to the timing of the setup and the initiation of the beams. I like where the effect is going.

In the beginning of the beam I made the glow intense and after a while I reduce the contrast as I want the eye to lead to the middle.

I’ll show what textures I use with the next update :slight_smile: