This will be my first attempt at a sketch, I call this one the “Sphere king and his fellow minions” .
I like the subject Evolve and already concepted what I had in mind. I was thinking of an evolve effect were the main object evolves by getting power from his fellow “sphere minions”. Think of the One reborn fight in Bloodborne where the One Reborn get extra power from his fellow allies.
If you’re interested in the source of that energy sphere effect, it was from an After Effects tutorial posted to the Unreal Engine forums by a Real Time VFX artist named Stanislav Valov.
First approach to the set-up of the evolve animation, still trying out how I want the look of the set-up.
This is the smoke wisp texture for the build up, still have to make the texture sprite loopable.
And I pan the texture over this mesh that is created in Maya with vertex colors, big chance that the polycount will be reduced as this is too much.
New update on the effect. Right now I moved on to step 2 of the evolve effect, still trying out new things and how I want to approach the effect. Still lots to do for timing and color, but I like the challenge!
Also got some nice feedback too make the texture softer, so I added a Blend node in the shader.
As always leave your thoughts and comments are welcome
This is the last update for the Evolve Sketch. Halfway during the process I didn’t really had a clear vision of the effect I was going for, running stuck on certain ideas/approaches. Definitely an effect I’ll get back to and finish up.
Im still not sure if this effect is an actual “Evolve” effect as there’s still not a burst out feeling at the end, but I thought still worth it to share what the last update is.