Wanted to make something more magicky and stylized while still feeling dynamic and fluid, using the least amount of tech possible. In this case only one noise texture and a lut.
I’ve never worked with lut textures, thought about giving it a try but I’ve never seen any tutorials use it either so I don’t really know where to start. Would you mind explain/show the setup, or just point me in the right direction where I can find information how to use it (since UE docs only seem’s to use it to color-correction scenes).
I try to work with as simple textures as possible at the moment since I don’t have a library of good textures to use, and there’s too much things in VFX that I want to learn at the moment to spend lots of hours on rendering textures.
I don’t think magical smoke would look like normal smoke, but I don’t know what magical smoke would look like.
Maybe magical fires burn perfectly, in which case they wouldn’t have any smoke right?
I like the style, but for me it feels like the fire ain’t connected to the torch. It feels like it spawns around it instead of on the torch. So maybe spawn it closer to the torch and give it some initial velocity to push it a bit away from it?