While I was working on my campfire area of the game project meanwhile browsing realtimevfx, found out that I can enter this official sketch! yay!
So here is the my version of campfire:
The only problem I am facing is, I created this fire material in ue4 since project demanded stylized+realistic look and now i don’t know any better way to place the fire without attaching it to two planes and cross sectioning them. As you can see it’s visible enough to get noticed. Also, I tried creating particle system while attaching the material to emitter but that when placed in scene moves with the camera and looks weird
Any help with this would be greatly appreciated. Thank-you