Six Way / Six Point lighting material help needed

Hey guys!
I’ve been following the Six Way threads on the forum and I was able to create my Six Way material as well, but I can’t seem to make it look great like in Asher Zhu’s tweet:

He mentioned that he looked around in the SkyAtmospheric stuff, I also did try every SkyAtmospheric node that I could, but none of them seem to give this exact effect.
If anyone has a few minutes to look into it, here is my material:

SixPoint_test posted by SethPDA | blueprintUE | PasteBin For Unreal Engine 4

I also uploaded my textures, just in case you want to test it with textures:

These are 2 textures and one normal map. (Sadly, had to convert them to png so I can upload them.)
The two textures’ channel packing are mentioned in the material’s comments in the link above.