Simon Trümpler - VFX Sketchbook

I’ve just released the article with more infos: The Four Vertex Volume | Simon schreibt.

@Torbach Thanks for the links, I’ve added them to the article! <3
@Niels I couldn’t find anything ue built-in :,(

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I’ll have a look for it if I find some time and let you know if I can find it :smiley:

Already found on discord :smiley:

Where was this discussion?

Ah general chat, and it’s called sprite_capsule apparently

Thank you @Jukerlaw

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Great article, Simon! :raised_hands:

Two things come to my mind which might be good to know:

→ Since you’re already using camera direction, you could add a function which pushes the whole mesh towards the camera. This way it would always be rendered in front of the sphere instead of clipping with it. I learned this neat little trick from Golembok, who used it in his campfire shader.

→ In Unity you can just scale a particle systems with a simple billboard sprite in Y direction, which results in a similar behaviour. This doesn’t work for X and Z axis nor for different orientations though (like your laser bullets).

Thank you, @Foxician ! In fact, in this case, it was intentional that the sphere is visible, and the glow serves as aura. But yes, I love cam-offset! I’ve learned that Unity has nice particle modes and below you can find a link where I documented that. Super cool stuff!

@Niels found it and added more examples to the article: The Four Vertex Volume | Simon schreibt.

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@simonschreibt Hey, thank you for sharing it, very nice stuff! :slightly_smiling_face:

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A new article :slight_smile:
https://simonschreibt.de/gat/divine-fire/

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A new article!
https://simonschreibt.de/gat/pokemon-rapidash/

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New article!
https://simonschreibt.de/gat/jedi-fallen-order-splishy-splashy/

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New article!
https://simonschreibt.de/gat/deus-ex-alpha-terrain/

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New article!
https://simonschreibt.de/gat/gta-v-underestimated-glow/

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I’m working on a little game and made some pixel VFX for it.
You can PLAY the game in BROWSER (no installation) here: Cozy Space Survivors by simonschreibt

Better Quality + Sound: https://imgur.com/9mHVHN0
ezgif.com-optimize

Better Quality + Sound: https://imgur.com/cZ2e7MP
ezgif.com-optimize (1)

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Cool game, loved the effects :slight_smile:

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Thank you for the kind words! <3

This Nebula Generator might be interesting for other people as well. Here is how I used it for my game.

VIDEO WITH SOUND:
https://imgur.com/5h7nN1K

Play my Game in Browser: Cozy Space Survivors by simonschreibt
Nebula Generator: Nebula Generator - Blender Market

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Yesterday, I gave my VFX/Tech Art Class for the 5th time. :tada: :tada::tada::tada::tada:

I was invited to teach online at SAE Institute Australia, Vertex School & Nord University and in person at DAE - Digital Arts and Entertainment and Cnam-Enjmin. In total, several hundred students joined the class and I got nice feedback.
If you want more details: I created a special page just for the course: Tech Art Course – Simon Trümpler
I always provide a Google Doc with my contact info, project download and further materials, but even more important: A question-section where the students can write their questions during the course. As this is anonymous, it takes off the pressure to ask “stupid” questions (which don’t exist), and several times during the class I visit this section and answer the questions. And since this happens in the Google Doc and not in the Zoom Chat, the questions (and answers) stay there as an archive for later.
One day before the actual teaching, I always give the class to myself, just to make sure I’m still “in the flow” and don’t have hiccups during the course. And still, yesterday Unreal dropped a nice little bug on me - game dev just never gets boring. :smiley:
Usually I record my screen (and my voice) which is helpful as I can provide the video to the students afterward. These videos also help future-Simon a lot when he prepares for the next course. It’s nice to watch the video, and take mental notes of what went well and what could be improved.

In summary, I can say, that it takes FOREVER to prepare a project/course, and it costs me several hours in preparation every time I’m asked to present it again. But it’s also fun and when I get the feedback that the teaching was useful, it feels wonderful! :heart:

p.s. But talking 3h straight really goes on my voice. :smiley:

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I made a Tech Art Breakdown about my game: https://www.artstation.com/artwork/OG6A5e
Hope you like it, let me know!

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Release Date Trailer for my game!!!
:loud_sound: SOUND ON! :loud_sound:

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