Golembok : Sketch #48

Thank you Simon ! :blush:

Yes, it’s a camera oriented plane, here is a preview of my material for the fire :

Nothing very complicated here, I actually have only one noise and one mask, which are those :


I use a sphere mask to use the distorded mask as an input and get as a result, a nice gradient that I can directly input in the opacity. There is some artefacts created by the sphere mask on the base of the fire, I remove them with a simple multiplied gradient.

The wind is created by a vector to give the direction and a simple perlin noise to give more motion.

Hope this answered your questions ! Don’t hesitate if you have more :smile:

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