I wish I could like this one multiple times. The projectiles are gorgeous !
I don’t quiet understand what you wish for.
Added some final touches (a gradient from top to bottom, sparkles, auras) and I think that will be almost the final result. Need to keep an eye on the contrast but I think the gradient adds nice variety
It’s a bit hard to see but the auras of blue & green are as stylized as the little flame itself:
Re-worked the contrast within the little flames a bit:
Great work, man.
Loooove the pixel shader!
@bgolus suggested on twitter to move the pixel-sparkles on a grid (https://twitter.com/bgolus/status/1098991662708060160). Here’s my first test of quantize particle positions:
The size of the particles is 10.0 in this example.
I’m going to use a lot of this to revisit my Arcade Ashe fan skin fx
I’ve create a little tutorial about how to use blueprints to render flip books at runtime:
And in case some one needs the project files: https://www.dropbox.com/s/tzlmy8f6qcztc7i/vfxSketch20.zip?dl=0
This is amazing! I was hoping for a tutorial on how you did this, Thank you very much!