Simon Trümpler: Sketch #20 WIP


#62

I wish I could like this one multiple times. The projectiles are gorgeous !


#63

I don’t quiet understand what you wish for. :smiley:


#64

Added some final touches (a gradient from top to bottom, sparkles, auras) and I think that will be almost the final result. Need to keep an eye on the contrast but I think the gradient adds nice variety :slight_smile:

sketch20_08a

It’s a bit hard to see but the auras of blue & green are as stylized as the little flame itself:

sketch20_08b


#65

Re-worked the contrast within the little flames a bit:

sketch20_08d_followSpline_preview

sketch20_08c_preview

High-Res:


#66

Great work, man. :ok_hand:


#67

Loooove the pixel shader! :blush::+1:


#68

@bgolus suggested on twitter to move the pixel-sparkles on a grid (https://twitter.com/bgolus/status/1098991662708060160). Here’s my first test of quantize particle positions:

The size of the particles is 10.0 in this example.


#69

I’m going to use a lot of this to revisit my Arcade Ashe fan skin fx :sparkling_heart:


#70

I’ve create a little tutorial about how to use blueprints to render flip books at runtime:

And in case some one needs the project files: https://www.dropbox.com/s/tzlmy8f6qcztc7i/vfxSketch20.zip?dl=0


#71

This is amazing! I was hoping for a tutorial on how you did this, Thank you very much!