The first thing I’ve been working on is this flipbook based pixel fire.
For this effect I mostly followed a method shared by Simon Trümpler! Here’s the Niagara System I made that will be used to bake the flipbook:
I simply baked the system into a flipbook using Unreal Engine 5’s built in “baker” at a resolution of 256x256 (32x32 for each tile) and set the resulting texture’s filter method to “nearest” (nearest-neighbor) to get the pixelated effect.
Then I just plugged it into a simple sprite material and system!
The next addition was some embers. For the quantized (pixel-style snap-to-grid) movement, I followed the example below shared by simonschreibt!