hahaha I wish I had this “AHA!” moment too. Instead I’m here like
well for sketches I don’t sweat TD needed for a real environment - ill just hack it cause it’s not for deploy
grey plane/unlit alpha (if needed drop the sorting -1)
What do you mean? English isn’t my mother language >.<
Unless necessary for portfolio, tackling sorting over geo effectively can cost a lot of time, not to mention it can be ad hoc (made for this 1 example)
VFX ability to sort in a game is largely a team effort; Many of our sketches are personal art… so in my opinion for time don’t try to behave like a comprehensive team.
-----unless sorting is a direct goal for the sketch and portfolio…sometimes optimization and comprehensive TD (technical direction) is part of the objective.
in your example the ability for a glow to go over the entire ground might be worth a quick trick rather than trying to work out a more optimal system.
These options are shown here.I think I still have to enable these options somewhere. I remember I downloaded it from a link you posted the other day, but got carried away and forgot to actually set this up hehe. Will do later.
Hmm I see. Like masking out part of the geo with a gradient?
not the geo sphere, that orb is fine
this line in the particle glow
because it just clips into the ground
another idea : add a glow horizontal only…trying to hide that break is a small touch that will help your pop moment, And if it is fast enough is satisfactory. like this
Ohhh I was so into that hard edge the orb is making that I didn’t even notice this one hahaha. Indeed a big hard edge hehe.
Oooh good idea, will add now!
Update!
this one can use the same technique
you could prob duplicate that same particle and set it horizontal.
Update:
Am I crazy or the Pop suddenly got much better?!? I’m loving it!
Torbach, you’re the man!
Many thanks for helping me with all that stuff! I’m really liking it now <3
I’m heading to bed now. Still gotta record the final version using a better recorder, but I’ll leave that for tomorrow. (later today - it’s almost 6am here in Brazil ).
Do you know any free hq recorder? I’m completely unfamiliar with that stuff.
the added shockwaves help lead motion to sell the pop outward, nice touches
1 last thing about timing – consider gameplay
a build often indicates to players something is going to happen and it helps to keep that predictable like a heartrate…
1…2…3…B-BAM!
or accelerating heartrate like a sneeze works too
1----2–3-ACHOO!
for recording unity has a built-in package that can be installed (I haven’t tried it)
I use either
OBS and then compress with Handbrake <–for HD video
or
ScreenToGif <–most of the time I use this
Indeed the pop is way more “poppy” in these examples and you’re using only a few elements. Incredible how the base structure alone can deliver so much pop. Actually, it makes me think it’s all about that - a well timed base structure.
I tried to achieve that before posting the final version just now. Didn’t want to mess a lot with it because I didn’t know how the recording part would roll. Which…by the way, I had a little bit of trouble hahaha.
Managed to make the gifs, but didn’t upload them in time
Anyway, I’m gonna upload a better version tonight.
here sig
i find neural network compression works a bit better for VFX animation
(color distortion / artifacts around buildup surprisingly interesting )
Yeaaah hahaah I even thought of adding this early when I started making the effect, but completely forgot! Will add on a later version for sure. I really liked it!
New better quality GIF:
Edit: Still pretty bad actually
Is it URP? Try to add soft particles (depth) to your material. I will be better.
Looking great Sig, well done!
Heey Gabriel!
Thanks, that means a lot coming from you!