I have a special plan for this sketch… I wanted to learn POPs in Houdini for a while. So I’m taking this challenge as a motivation. Ultimately I will put the effect in Unreal Engine though, so it’s realtime
It is a simple set-up in Houdini, but it took some learning and research beforehand, because I have never used POPs before.
In case someone is interested, these videos and tutorials were my resources to learn. I also tried replicating the Firework shelf-tool in Houdini, which taught me alot.
I tweaked the timing in Houdini. Before it looked like the trails dissolved from the middle. But i wanted them to jump outwards quicker and then dissolve.