Shaders and Particles Progress

Hey all, my name’s Jamie. I’ve been studying game development at staffs uni for a year and during lockdown I’ve been spending some time learning about shaders and how to build particle effects, so I figured posting to here would be a good idea.

All feedback is welcome and appreciated, i’m hoping to get good enough to work in industry at some point.

I’ve got a couple of pieces done already, the first being a stylised campfire.
The fire and smoke are all driven by a shader using noise and a gradient map. I’m not too pleased with the mesh I made so i’m gonna need to put some time in getting better at modelling.


This week I’ve been working on a portal effect, this was my first time using spritesheets and cubemaps so I still need to practice, but i’m okay with how it turned out.

The wind effect at the floor was made using a cartetsian to polar coordiantes function, which I made after finding the equation online.

Been a while since I posted to this thread, been working on my submission for the embergen challenge and sorting some stuff out for uni.
Getting back into the swing of things, I’ve made just a simple crystal projectile piece as an excuse to try out some of the techniques I saw in this thread: Shannon McSheehan - LoL FX + Knowledge Share

Made some improvements to the previous crystal effect, gave it a better impact and a build up.

What do you think?

Another update on that crystal effect. Got some feedback and improved to timing, colours and added some more sparkles all around.

For thumbnail

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