Hi guysIm working on some Tests for an Advanced and pretty look shader of a Glitch/Hologram FX in Unity Cg. i really like what i have so far...but i will still looking for more customisation .
Awesome!! Did you use World position offset?? If you may brief about it, will help people like us.
its a mix of ObjectSpace position offset and fresnel and some functions for a chromatic distortion, all that masked by a texture.