Hi guys
Im working on some Tests for an Advanced and pretty look shader of a Glitch/Hologram FX in Unity Cg. i really like what i have so far…but i will still looking for more customisation .
Hi guys
Im working on some Tests for an Advanced and pretty look shader of a Glitch/Hologram FX in Unity Cg. i really like what i have so far…but i will still looking for more customisation .
Awesome!!
Did you use World position offset?? If you may brief about it, will help people like us.
Hi
its a mix of ObjectSpace position offset and fresnel and some functions for a chromatic distortion, all that masked by a texture.