Shader - Glitch/Hologram WIP

Hi guys
Im working on some Tests for an Advanced and pretty look shader of a Glitch/Hologram FX in Unity Cg. i really like what i have so far…but i will still looking for more customisation :slight_smile: .


Did you use World position offset?? If you may brief about it, will help people like us. :smiley:

  • Sumit


its a mix of ObjectSpace position offset and fresnel and some functions for a chromatic distortion, all that masked by a texture.

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