Hello, I’m new to using decals of unreal engine. You could see in my attatchment video that as an object enter the decal actor bounds; the projection gets smoothly faded in. I assume decals are volumetric thing. Now I have seen all options at decal actor but nowhere I found a parameter which can control this feature.
Basically I will be faking a projector using a decal, I dont want to use Spotlights. Recently I did came across pretty complex and interesting decal posting which made me believe that it’s possible to control many feature of decals using the editor only.
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