RTFX practical techniques using AI for Unreal Engine

Hey folks. The whole AI hype got me curious enough to actually try pretty much every tool I could get my hands on and see what genuinely works in rtfx.

Spoiler: not that much. And realistically, if you’re mid+ level, you’re not getting any massive productivity boost out of it.

The video is split into two parts. The first one is a short summary, that’s the part I’d recommend watching. The second part is longer and more of a personal experience / blog.

I was inspired to make this after talking to my friend, a rtfx artist, who’s genuinely anxious about AI replacing his career. And the real problem is that almost nobody actually understands what AI can or can’t do, all we get is marketing noise telling us it’s omnipotent. That creates this constant AI panic, where it starts to feel like tomorrow it’ll just casually build Unreal engine from scratch.

This video tries to demystify that a bit. Yes, there are a few genuinely useful techniques, but realistically they cover maybe 5% of our actual job. The rest is still very much on us.

So if you want a more grounded, less marketing-driven picture of what AI is actually capable of right now for rtfx, and where its real limits are - this video might be useful.

Thanks.