Hi,
I have a specific setup in Niagara in which ribbons are driven by a bunch of particles simulated in local space (position of ribbons is translated from local to world space thus the trail is attached to an object as a result). The lifetime of the effect is determined by an animation notifier. As a result I can not use particles lifetime to control lifetime of the ribbons.
My question is - how can I randomize ribbons lenght/lifetime?
What I have tried is:
- random float on initialize ribbon lifetime parameter in spawn
- random float on initialize ribbon lifetime parameter in event handler section
- both of the above using “Particles ID Tag/Index” in random seed.
The result is always wobbly ribbons and total chaos. As I understand the lifetime change is applied on every step of ribbon generation as opposed to initial spawn.
Any hint will be appreciated!