Ribbon facing following a mesh sample orientation

Hi !
After looking everywhere i could not find the answer.
basically i have my system shooting some mesh “weapon” in a niagara system and it supposed to have a ribbon trail beind until here no problem.
Issue i have is that it looks like this


The Ribbon is not following the mesh orientation ( the cut of the ribbon spawn should follow the hilt of the weapon) like this

But as soon the mesh have a rotation the mesh doesnt stay oriented to the mesh rotation/orientation.

Here is my system:

i am truely at loss after trying lots of techniques.

Hi

Have you tried setting the ribbon facing to custom and then overriding it to the side vector (0,1,0)? It works like that in the test I’ve made:

Hey there,
Off the top of my head, I assume this is happening because location event doesn’t automatically account for orientation. You’ll need to find a way to pass the orientation information from the mesh to the ribbon, as it’s probably defaulting to “camera facing” orientation.