Hi !
After looking everywhere i could not find the answer.
basically i have my system shooting some mesh “weapon” in a niagara system and it supposed to have a ribbon trail beind until here no problem.
Issue i have is that it looks like this
Hey there,
Off the top of my head, I assume this is happening because location event doesn’t automatically account for orientation. You’ll need to find a way to pass the orientation information from the mesh to the ribbon, as it’s probably defaulting to “camera facing” orientation.
I had to put Custom Side Vector for me, but it worked ! Thank you very much ! I didn’t think of calling the Facing post location event ! thanks a lot !