Hey everyone !
I wanted to share with you the game we made for LD41 this week end, with 2 friends of mine.
We used Unity, and while my friends were coding the game, I did the art, VFX and shaders (except typo).
My philosophy when doing those VFX was to match the catchy neon/electro theme of our game while giving the necessary feedback to the player.
But you know, I love smooth shapes and fancy explosions, so sometimes it may be confusing
I wanted the weapons to be really satisfying. However, even if I really like the timing of the multicolor explosions, I think I should change something in the colors.
Another effect that needs some rework is the combo flame. I should’ve put the same effect than the power upgrade one, but I didn’t have enough time to change this before the final build.
The shader work was really interesting. Quite simple, but the feeling of hexagons bumping at the songs’ BPM is really enjoyable. It’s mostly a lot of steps/pan in amplify, but it does the job !
Here is the trailer if you want to have a look !
And if you want to try the game, feel free to download it on our page !
https://ldjam.com/events/ludum-dare/41/rhythm-overdrive
It would be really nice to have some feedback / critics from you guys about VFX, because we plan to make a more complete version of this game during this summer ( and add the possibility to use custom musics ! )
It was by far one of my favourite projects ever made, and I would love to put it on a bigger and better level.
Thanks for reading this big block of text ! I hope you enjoyed the visuals a bit
Feel free to ask me any questions ( and sorry if there is some english mistakes ! )