Finally, I’m so excited to talk about this project that we started like a year ago.
I love making VFX, but the only thing I prefer is making my own games. So, why can’t I do both ?
For the Ludum Dare 41, we created a little game called Rhythm Overdrive, with two friends of mine. (I’ve already made a little post here about it !) Our game was based on a really simple concept : mix two incompatible game genres. So basically we decided to make a rhythmic shooting game based on neons and electronic music.
We had a lot of positive feedback ! We even managed to be ranked something like 50th on overall.
After this experience, we were really motivated, so we began to plan a new and complete version of our game. We worked on it only on our free time, because we had others activities, and one year later, it came out ! We released it like a month ago on Steam.
Before I say anything else, I let you with the trailer of the game !
It was my really first entire game project experience, and I am proud that we managed to release it. On my side, I did all the art of the game (except the text font), including VFX, shaders, UI design, ennemies, backgrounds, and even Steam layouts and achievements . Some things were harder to make than others (I’m not a really good UI designer).
Also, we needed good music for our game, and we had no choice than to find artists with whom we can collaborate, and this is why I really want to thanks the artists that accepted to help us to make this project a reality ( you guys rocks ) :
Before I conclude, here is a little overview of what I’ve done in the game (I cannot put everything, but I tried to show the most important) :
It was such a great project to work on, and even if the game is pretty unknown and will probably be forgotten (we are really bad at making communication lol), it’s not a problem, because I’ve learned so much, and I’m already planning to make another game with a friend
That’s it, I really hope it was not too painful to read (walls of text…) feel free to ask me anything about this !
And now, it’s time for me to jump into the VFX sketch 22, I have some cool ideas