does anyone know how to set up the world position offset so that the world space matches the object’s original position and orientation?
in my gif, there’s 2 flags, they have the same material. It’s just a V4 parameter plugged into world position offset, the one on the left is in world space, the one on the right is in a blueprint, and is a child of the blue pole,
Ideally if i rotate the pole, the flag would spin as if a child of the pole, instead it spins where it is. but I’m not sure how to set up the shader so the parameter controls act like a local space transform for the flag
any help would be great! thanks!