Rensei: Sketch #54

Oh absolutely! I had this problem few weeks ago and read that thread so many times haha. For polar coordinates in my shader I decided to just calculate the derivatives like advised here: Best 'Polar' option to save pinched triangles - #12 by fleity

For the above thingie I don’t use polar coordinates from the shader so the noise is sampled as usual :+1:

Thanks for the link tho, that topic is super useful~