Recommendations for a stand alone particle editor & node based shader creator?

That being said, you could just, like… just use Houdini :wink:

But yeah, both Houdini and Unity (and I’m sure Unreal too) makes it trivial to export data using a generic format like json or xml. If I were in your position and writing an in-engine editor wasn’t feasible, that’s probably the route I would go down.

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