Hi everyone. I finished complex water material in UE with fake caustics and wet surface. I will be grateful for feedback - https://www.artstation.com/artwork/DxQvqO
That does look lovely, silly expensive, yes, but lovely!
Feedback, This looks really good, But i like Wyvery said, expensive.
First thing i would cut off for sure is the tessellation, Pre-tessellate your mesh to your needs or learn how to generate meshes on code instead.
Then i would start putting switches in for things like fake translucency vs real translucency.
In reality though most of the optimisation revolves around the usage, If you have a budget or a style those would be your pivots to start optimising.
Again there was nothing i could say about the look as its good, Maybe the pant shot needs some nice floating pieces etc if that makes sense.
It’s my personal work, so I haven’t limitation It was “What I can do with Unreal Material?”, because I have been working in Unity for 2 years, and little borRRRRRRred
When I was doing it I thinking about optimization: saturate instead clamp, switches on/off for different effects, and etc. You can see it in the youtube video, I shown node tree and material window/parameters
Tessellation isn’t most expensive in the material (you can set value=1 for it), the most expensive is distance field and it has on/off switch for optimization
Thanks for the tip, I will think about mesh generation
Sorry i didn’t go through the video it wasn’t here, Im guessing its in artstation. Good stuff then those are some valid methods. Keep it up.
Looks good. I don’t really care how expensive it is. Could use it as some sort of Real Time for Movie mid and background shot.