Just some functions/terms in Unreal Cascade i want to you give me a clearly definition:
Lerp: _______________________________________________________
Power (is it the samething of erode?):______________________________
Noise/Noise texutre:____________________________________________
(ok just an update)
panning: Make the texture move around the mesh.
Distortion:____________________________________________________
all these terms are relateds with materials/textures creation, i discovered that the base of any effect is based on materials and textues (based on base, haha that was good). They are XTREMALY important to VFXs, there is no FX without these guys, mr. texture and mr. material. I can say with property that this takes 60% of the effect creation. Nah, maybe 67,37% (refute me). If you know how to create good materials and textures and you know how to manipulate them, then you are 67,37% ready to start creating VFXs and been awesome doing this. Lets talk guys, internet is here to connect people, lets share experiences.