Question : UNREAL and bake animation

Hi, somebody have a suggestion for my problem ? I have a sword mesh (who’s explode and reverse)) i would like to bake the animation in max and exported it in Unreal, there’s a way to use MESH PARTICLE for using my baked animation ? I would like to add the animation to classic particle system. There’s another solution ? I’m not a weez of blueprint unfortunitly. Thanks


A simple google would have solved that answer easily.

since its entirely shader-based, you can use mesh particles.
(keep in mind that each emitted mesh is 1 drawcall)

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thanks, that’s what i’m looking for :slight_smile: