Projectile mesh trail spiral trajectory issue

Greetings! I’m a bit stuck, need a hand here :sweat_smile: The idea is to create skull projectile with spiral trajectory. It should leave some trails behind, and one of them - mesh capsule. I made the trajectory I need using Rotate Around Point module, and I need to create some delay for the end of the trail (at the moment it fully follows the skull)
Image from Gyazo
I tried to do it through vertex paint of the trail mesh (to get vertex color from Scratch Pad module, then apply it to the rotation phase of the Rotate Around Point module), but somehow it doesn’t work. I have no idea what am I doing wrong and how to perform it :frowning: Thanks beforehand