Problem with spritesheet

I have 6 images that i turned into a sprite sheet with glueit but when i import it to unreal it gets stretched.How can i make them not stretch?


Unreal will always display preview images in a square format, your textures aren’t being stretched. If you import a gradient that’s 4x2048, it’ll still show up square in the preview. Your texture should still hold the same dimensions as you imported it.


So the preview stretching doesn’t matter.Thanks for you help!