Can anyone shed some light on how I can prevent emissive textures from illuminating/flickering on materials around them when using Lumen. After some research I’ve tried:
- Switching Emissive texture to translucent
- Unchecking “Affect Distance Field Lighting” on the mesh with emissive texture. For the heck of it I’ve also tried unchecking “Affect Dynamic Indirect Lighting”
- Various setting under Global Illumination in Post Processing Volume
- Playing with Metallic/Roughness levels on both mesh giving off and recieving emissive lighting.
Also some video of the issue: