Prevent Emissive Texture Illumination with Lumen

Can anyone shed some light on how I can prevent emissive textures from illuminating/flickering on materials around them when using Lumen. After some research I’ve tried:

  • Switching Emissive texture to translucent
  • Unchecking “Affect Distance Field Lighting” on the mesh with emissive texture. For the heck of it I’ve also tried unchecking “Affect Dynamic Indirect Lighting”
  • Various setting under Global Illumination in Post Processing Volume
  • Playing with Metallic/Roughness levels on both mesh giving off and recieving emissive lighting.




Also some video of the issue: