Hi everyone !
PopcornFX v2 is now in open beta !
The tool has been redesigned entirely, with the following key changes:
- Node graph workflow
- New layer (emitter) graph and timeline
- New template system:
- Allows you to reuse graph nodes everywhere
- Hide complex behaviours, tweak easily
-
GPU simulation available in editor
-
No need to script everything: experienced users can still benefit from scripts (and the new auto completion !), but you can avoid scripting entirely using nodes
- Editor available on Windows, Mac, Linux
For those of you willing to give it a try: https://www.popcornfx.com/services/editor-v2/
The editor also comes with a UE4 plugin so you can try effects in engine:
We are eager to know what you guys think!
Cheers
25 Likes
Hi everyone,
We just released PopcornFX v2 Beta-2!
What’s new:
New tutorials added to online packages, you should check them out
Display of shape samplers in the viewport like we had in v1:
Easily insert nodes instead of rewiring manually (Ctrl+Space also works):
Spatial layers!
CPU/GPU simulation bounds computed
For advanced users, display of per instruction performance and execution rate:
And lots of bug/crash fixes, you can see the full changelog in the beta download portal: https://www.popcornfx.com/services/editor-v2/.
Have fun!
7 Likes
Hi everyone,
PopcornFX v2 Beta-3 is out !
What’s new:
New tutorials added to online packages, you should check them out
PopcornFX v2.0 SDK & UE4 plugin now available on PS4 & XBox-One, and GPU particles can now run on D3D12.
Long-awaited feature: custom particle data sent to shaders !
Above: Input1->3 will be remapped to UE4’s DynamicParameter1->3
Improved content browser navigation by adding a history, previous/next/parent buttons and better asset filtering:
Grouping nodes feels even better (input/output pins are now better named):
And lots of bug/crash fixes, you can see the full changelog in the beta download portal: https://www.popcornfx.com/services/editor-v2/
Enjoy
6 Likes
Hi everyone,
PopcornFX v2 Beta-4 (the last one) is out !
Official release for v2 is ~mid january
What’s new:
Determinism is back !
But also AnimTrack samplers \o/
Resources (Images/Meshes/Atlases/…) can now be exported as properties to parent graphs, this allows FX artists to create master templates that encapsulate entire graphs, and expose everything:
Improved nodes pins/properties workflow:
- Pins can now easily be displayed/hidden from the graph
- Pins/Properties can now easily be exposed to the parent graph
New Fit to viewport buttons:
Beta-4 contains a huge bugfix list, more features, but also performance and lots of small usability improvements. You can see the full changelog in the beta download portal: https://www.popcornfx.com/services/editor-v2/
Enjoy
11 Likes
Hi everyone,
PopcornFX v2 is now officially released , marking the end of open beta. This new editor is available for everyone here and is in early-access until GDC.
It also means this will be the last update on this forum, thanks to everyone involved in the beta, your feedbacks and reported issues helped us tremendously!
What’s new for this release:
New tutorials added to online packages, you should check them out
Default names are now shown on some nodes:
Data nodes are now available in layer graph:
Improved asset picker widget, displaying assets previews and infos:
Packages can be imported / exported, making assets sharing easier:
Improved nodes searching:
… and more features/bugfixes. You can view the full changelog here.
9 Likes