PopcornFX v2 Open Beta

vfx

#1

Hi everyone !

PopcornFX v2 is now in open beta !

The tool has been redesigned entirely, with the following key changes:

  • Node graph workflow
  • New layer (emitter) graph and timeline
  • New template system:
    • Allows you to reuse graph nodes everywhere
    • Hide complex behaviours, tweak easily
  • GPU simulation available in editor
  • No need to script everything: experienced users can still benefit from scripts (and the new auto completion !), but you can avoid scripting entirely using nodes
  • Editor available on Windows, Mac, Linux

For those of you willing to give it a try: https://www.popcornfx.com/services/editor-v2/

The editor also comes with a UE4 plugin so you can try effects in engine:

We are eager to know what you guys think!

Cheers


#2

Hi everyone,

We just released PopcornFX v2 Beta-2!

What’s new:

New tutorials added to online packages, you should check them out

Display of shape samplers in the viewport like we had in v1:

Easily insert nodes instead of rewiring manually (Ctrl+Space also works):

Spatial layers!

CPU/GPU simulation bounds computed
Bounds

For advanced users, display of per instruction performance and execution rate:

And lots of bug/crash fixes, you can see the full changelog in the beta download portal: https://www.popcornfx.com/services/editor-v2/.

Have fun!


#3

Hi everyone,

PopcornFX v2 Beta-3 is out !

What’s new:

New tutorials added to online packages, you should check them out

PopcornFX v2.0 SDK & UE4 plugin now available on PS4 & XBox-One, and GPU particles can now run on D3D12.

Long-awaited feature: custom particle data sent to shaders !


Above: Input1->3 will be remapped to UE4’s DynamicParameter1->3

Improved content browser navigation by adding a history, previous/next/parent buttons and better asset filtering:
Content%20Browser

Grouping nodes feels even better (input/output pins are now better named):

And lots of bug/crash fixes, you can see the full changelog in the beta download portal: https://www.popcornfx.com/services/editor-v2/

Enjoy :slight_smile:


#4

Hi everyone,

PopcornFX v2 Beta-4 (the last one) is out !
Official release for v2 is ~mid january :slight_smile:

What’s new:

Determinism is back !
Determinism

But also AnimTrack samplers \o/

Resources (Images/Meshes/Atlases/…) can now be exported as properties to parent graphs, this allows FX artists to create master templates that encapsulate entire graphs, and expose everything:
resources_as_properties

Improved nodes pins/properties workflow:
PinAutoExport

  • Pins can now easily be displayed/hidden from the graph
  • Pins/Properties can now easily be exposed to the parent graph

New Fit to viewport buttons:
Fit%20to%20viewport%20small

Beta-4 contains a huge bugfix list, more features, but also performance and lots of small usability improvements. You can see the full changelog in the beta download portal: https://www.popcornfx.com/services/editor-v2/

Enjoy :slight_smile:


#5

Hi everyone,

PopcornFX v2 is now officially released :tada:, marking the end of open beta. This new editor is available for everyone here and is in early-access until GDC.

It also means this will be the last update on this forum, thanks to everyone involved in the beta, your feedbacks and reported issues helped us tremendously!

What’s new for this release:

New tutorials added to online packages, you should check them out

Default names are now shown on some nodes:

Data nodes are now available in layer graph:

Improved asset picker widget, displaying assets previews and infos:
AssetPicker

Packages can be imported / exported, making assets sharing easier:

Improved nodes searching:
FindNext

… and more features/bugfixes. You can view the full changelog here.