I have to say, Jason Keysers mentorship (Jason Keyser is creating Real-Time VFX Education | Patreon) has helped me improve much more than I would have ever thought i could have by myself. I’m going to be sticking around for a LONG time and i would honestly recommend it to anyone else.
Started a new effect, Gonna make this one the biggest one I’ve worked on yet. I want to match the league of legends vfx style, so I’m following the released style guide.
Music to my ears! lol Yeah dude I love me some Diablo @simonschreibt , I’m eventuallly going to finish remaking all those spells, cause like you said MAN are they cool
recently i made a gif from that and noticed, that those souls just plop away at the end. there is no smooth fade out…never noticed that when i played the game
Yup! I also noticed, in the Hurrican spell for the druid, Nothing’s really happening visually lol. YOu’ve just got this opaque circle with some shapes going around you lol. And then suddenly it stops.
Been a long time guys! I want to make this next year a focus on me getting better with my timing and artistic eye. I’m going to be updating my sketchbook here with 2D animation, to get better with designing, and concepting. ETC ETC. That’s definetly where i’m weakest. ANd i’ll start with fire, because that is where i am ULTRA weak.
Been QUITE a while since I added anything ot my sketchbook. It honestly its super cool to see the progression. I’ve been working on these latest few effects and they’ve been a lot of fun. I think they’re almost ready to add to my portfolio.
Dove into Unity’s VFX graph to get some practice. It was really cool! I’ll probably stick to Unreal, but There are a lot of neat tools in the shadergraph.
working on some personal projects. Been busting out this Sidescroller project to get better at coding, and to also come up with some cool effects to put in context. Once I have the character in a good place I think I’ll do the UI and some more code to build out the game. Right now there is no gameplay loop