Player following spheric mask dissolve post process effect tutorial

I just can’t come up with a simpler name XD
Anyway, here’s my first attempt at creating a video tutorial

What I’m doing in there:
Creating a post process effect that uses a radius to reveal the environment progressively. Uses some noise to create that effect on the edge. Projects some lines in World Space to fake a sort of wireframy effect. Create a Material Parameter Collection to access the material’s attributes through Blueprint and feed the player’s position to it.

Hoping this brings some new knowledge to a few people here!


I’ve watched the first ten minutes and it looks interesting! I’ll finish watching it later today :slight_smile: Thanks a lot!


Nice job on the tutorial, I learned some new tricks from this and the effect is really nice. Keep up the good work!