Thank you. If I understand correctly you can do this in many ways. In these two shots I posted I’m triggering explosion in Sequencer. I recommend watching some basic introduction into Sequencer. It’s very easy to create a track for Niagara/Cascade system and then load any component you want to activate.
I’m also pretty new to ue4 there is no end with exploration new things, ideas and concepts.
Today I had some time to start working on additional elements like flying barrels and stones, for now just for timing. For next step I will focus on smoke trails and dust maybe even tiny shockwave element.
Currently I was having some issues and still need to work on some issues but slowly I’m trying to get there. Probably this week I will rework on shader and then move to other elements.
Love what you’ve produced already - everything looks great to me, except I think some of the smoke should stick around longer. I always find fireworks smoke stays around at low density for quite some time, maybe settling to earth with yours would be a good end to the explosions. I just think the last half second of smoke vanishing is a bit game-like.
Thank you! Yes, definitely you are right. This is on my to-do list and I’m going to address this later. During upcoming weekend I will try to do a bigger update
I’m back, still working and balancing things, tomorrow I will start rendering new explosions from EmberGen and replacing current ones with more variations.
On the end I didn’t had time to finish this like I wanted but anyway I was way to busy at work then I thought This challenge was awesome! This was my first time when I used Unreal to work on FX things and I had opportunity to work with Embergen! Thanks everyone!
I used my mouse to record the camera motion and then I applied filter to remove some keys and simplify camera animation curve. Not perfect solution but works fine
Good job , those explosions look great !) A bit of a camera shake , dust and…it would make up a film-grade fx
I wonder what’s the size of the flipbook(s) though)