Particle Opacity Rendering Issue (Translucency Priority? UE5.3)

Having an issue with particle system (primarily smoke sprite systems) not rendering over distant assets (in this case a star sphere). In short, the smoke particles show up the closer the camera gets to the particle system, but disappear as it gets further away. Issues doesn’t present through perspective view, just camera.

I attempted to play around with translucency priorities but did not help.

Any leads on how to solve this?

Video of issue:

are u using GPU Particles this seems like an actor bounds/clipping issue.
Perhaps a breakdown of your emitter would help debug the issue better