Niels Dewitte: Sketch #14 WIP

Heya,

Trying to create some fun and interesting variations.

Latest gif:
https://gph.is/2Ll93vV

https://gph.is/2zQWpQ8

Wip3
Wip1

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Quick itterations on the silhouettes above.

If you like me wonder what it looks like if you stack them

And one with fire, for the fun

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Breakdown2

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A few more variations.

Gifs incoming aswell :smiley:

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i dig the painterlly feel with that red slash, makes me think of some b/w graphic comic animated with touches of color reserved for emphasis

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Seperating post for overview perposes, updates coming very soon



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Very small update, more incoming soon ish
Slash1

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Two more variations :


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Hey, very nice effect !

Could you detail how your masks are working in your shader ? I would also like to see a gif with the wireframe : iā€™m not sure how you made your uvs !

Also, is the bloom adding a lot to your effect ? I mean, would it be cool enought without ?

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This looks great! Really nice work.

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@Torbach Very similar in style, but with a painting animation, tought it could be cool :smiley:
Slash5

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UV layout and textures look like this.

The shader just multiplies the scrolling stretched noise with one of the masks,
Then colour and opacity are just lerps using the generated gradient mask.

Bloom is adding quite a lot in this specific instance, but there are ways to achieve very similar looks without using unreals build in bloom.

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How do you get the movement in these?
Like one nice swing like in the Painted example (last one), where it slows down at the end.

I get the general idea of a sword slash, but the motion for it, is still buggin me.

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My approach uses layers of motion to make it interesting.

  1. The mesh itself has Mesh rotation rate / over time applied to it.
  2. The mesh scales up over time, the center of rotation and scale is at the center of the circle it represents
  3. The shaders cuts in from two sides, revealing and hiding the head and tail of the texture.
  4. The noise in the shader can animate in x, and y, creating along circle and perpendicular movement.

I hope that helps :smiley:

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Progress is slow, but heres something to look at

Slash6

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These are really beautiful and inspiring!

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Slash7

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Way to go dude, love this new variation! Simple but beautiful! :star_struck:
One thing I think will add a nice finish touch is a set of blue/black sparks coming out at the end of each one of them. Something like the tiny black sparks:

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