Niagara Progression Journal

Hi! Complete newbie to the site and realtime fx, I plan on posting my progress here as I’ve been practicing every day for the past week! Most of these will be from youtube tutorials/courses until I can find my footing Enjoy!
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This one is def my favorite so far!
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Most recent>
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Stylised explosion and smoke, all my effects thus far have just been me following tutorials but with the stylised smoke I was able to kind of get the effect I wanted as the tutorial didn’t go all the way, so that was cool!
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For some reason the sequencer didn’t want to show the sparks so I had to basically screen record…Anyway we keep moving

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I enjoyed making this one…even though I struggled with setting up the fps blueprint to do damage for about an hour or so…but I think it came out looking cool!

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Some fun with sparks!

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Did I go too crazy on the glow?..I just might have

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Wanted to make a fanart of the Apex Legends ring mat following a yt tutorial but I ended up liking the oily flowy look. Used some noises from the Luos noise pack!

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Always wanted to make something like this! Inspired by my noob experience in overwatch 2!

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I like this one, the green looks cool. Looks like it is actually from the game.

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Oh sweet! Thanks dude.

So I was reading @ShannonBerke 's post about some cool uv tricks and just…wow, mind absolutely blown. All this, just by manipulating UVs…as someone who came from a cg generalist college this is just amazing. I use to think UDIMMs were groundbreaking but this…WTH!!! Thanks for the tips btw Shannon!
Same mesh, same material, diff UV

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This was inspired by Apex Legends’ gravity cannons!
The environment is from the unreal engine marketplace

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VFX Shader studies!
Also the super cool water gun model is from Patt
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