I wonder if anyone could shed light on the issue I am currently having on my game in terms of performance with particular effect.
So its taking a chunk of time gathering dynamic mesh elements. At first I thought it was todo with ribbons but it seems to be any form of emitter where its occurring.
Has anyone hit this issue before or have any info? The effect is pretty light and im not doing anything crazy within it, just consists of 5/6 layers of emitters nothing pumping out alot of particles etc etc.